
Sonic Generations is a platform game in which players control two variants of Sonic the Hedgehog: "Classic" or "Modern". The Classic iteration of Sonic introduced in the game has continued to make appearances throughout the franchise.

Reception to the 3DS version was mixed reviewers criticized its short length and design, and deemed it worse than Dimps' previous Sonic games. It also received some criticism, mostly for its occasional frame rate and control problems. Reviewers found its visuals, audio, and gameplay to be highlights, and called it a good tribute to the franchise. The game received positive reviews from critics and was a commercial success, selling 1.85 million copies by May 2012. The Windows version is noted for its active modding scene, where a dedicated community creates new gameplay mechanics, levels, and assets for the game. Devil's Details and Dimps helped create the Windows and 3DS versions, respectively. Each location and many bosses in the game are previously seen in an earlier entry in the series, with the game including numerous other references to past entries.

Sonic Team sought to re-imagine the most popular aspects of the franchise in high-definition, and developed the game using the Hedgehog Engine. It features two gameplay styles: "Classic", which plays from a side-scrolling perspective like that of the original Sega Genesis Sonic games, and "Modern", 3D levels similar to those in Sonic Unleashed and Sonic Colors.ĭevelopment of Sonic Generations began in 2009, following the completion of Unleashed.

An installment in the Sonic the Hedgehog series, the game-which was produced in commemoration of its twentieth anniversary-follows Sonic and his sidekick Tails as they form an alliance with their past selves to stop an evil entity from erasing all time. Sonic Mania understands what made Sonic so appealing in the first place, even if it retains a few of its shortcomings.Sonic Generations is a 2011 platform game developed by Sonic Team and published by Sega for the PlayStation 3, Xbox 360, Nintendo 3DS, and Microsoft Windows. The love from the developers behind the game was clear. Revisiting a different version of Green Hill Zone with the sunset in the background provided a lot of closure for fans of the series. Sonic Mania Plus, released a year later, made the game go full circle with Encore mode, giving a fresh perspective on classic levels. The pure 2D perspective mixed gorgeous pixel-art with intricate levels that felt rewarding to traverse and Easter Eggs that boosted the experience. Sonic Mania was a tribute to the classic foundations that had been altered and transformed for decades.Įverything was there. Following various official port jobs from Sega, Whitehead (and a team) then got the chance to try something new.

Christian Whitehead had wanted to work on the Sonic franchise for years when he showcased his version of Sonic CD running on an iPhone to the world.
