

It’s a much more intuitive and fluid control scheme, and it really makes you wonder why this hasn’t been implemented before. And while preloading jumps used to be controlled by holding down a button, you now pull the stick down on the way up a ramp and flick upward to launch yourself into the air. With the right stick, you can shift your rider’s weight to lean left or right, which makes a huge difference in how sharp a turn is.

Rider Reflex allows you to take tighter corners, jump higher, and avoid crashes. But the right stick gives you complete control over your rider’s body, so it can be controlled independently of your vehicle. As usual, the right trigger and left trigger are the gas and brake, respectively, and steering is controlled by the left stick. ATV Reflex changes up the franchise’s long-stagnant controls by introducing Rider Reflex, which provides a much more logical and natural control scheme. In most cases, this change has been for the better, offering gamers a higher degree of control.

It seems that as the years go by, more and more games have turned to the analog sticks for functions that, a console generation or two ago, were mapped to buttons. ATV Reflex (PlayStation 3, Xbox 360, PlayStation Portable, DS) ATV series, so what has developer Rainbow Studios done to try and mix things up? Hit the jump to find out just why the word “reflex” is part of the game’s title. It’s the fourth iteration of the well-known MX vs.

Luckily, I didn’t have to perform any death-defying ATV jumps to get my hands on THQ’s upcoming off-road racing hybrid, MX vs. Hell, we nearly lost our own Hamza Aziz to an ATV accident last year - but, shark that he is, he merely brushed off the crash and continued onward in the name of Destructoid. Off-road racing is a potentially dangerous endeavor.
